
NVIDIA Texture Tools Exporter standalone showcasing a cube map reflection A new compression preview pane allows you to see how your image will be compressed in real-time, without having to write to disk. This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats. Thank you Blender Institute / Blender Cloud.The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology. This collection is available as CC0 - similar to public domain, free to use for any purpose. People who have contributed to these textures:Īndrea Weikert, Andy Goralczyk, Basse Salmela, Ben Dansie, Campbell Barton, Enrico Valenza, Ian Hubert, Kjartan Tysdal, Manu Järvinen, Massimiliana Pulieso, Matt Ebb, Pablo Vazquez, Rob Tuytel, Roland Hess, Sarah Feldlaufer, Sönke Mäter At the moment you can find all the textures from the past Open Projects that were considered re-usable. This collection is an on-going project, as with each project we create a number of textures based on our own resources (photographs, scans, etc.) or made completely from scratch. Welcome to this curated collection of Blender Institute textures and image resources. The original release notes reads as below.

All for free, released (and shared) under CCO license - similar to public domain, free to use for any purpose. A very nice surprise from Blender Institute, with a substantial collection of textures.
